Generally, with others while playing together via online

      Generally, game is a form of competitive
activity or sport played according to rules and an activity that one engages in
for amusement. The history of games dated to the ancient human past. Moreover,
games are an integral part of all cultures and are one of the oldest forms of
human social interaction (Mayra,2008). Nowadays, the evolution of games to
modern technology has expanded rapidly thus, modify and slowly substituting the
traditional games. Similarly to video games, the history went as far back as
the early 1950s, when academic computer scientists began designing simple games
and simulations as part of their research. Video games can be so exciting and
amusing to play. Other than that, it also can be used as an aid for learning,
act as stress, depressions and anxiety reducer, encourage social interaction in
virtual world and improve one’s reaction times along with hand-eye
coordination. On the other hand, it also looks into the disadvantages
which  caused addiction, waste of time, health
problems, and face-to-face social interaction  decreased in time. However, according to Cole
(2007), video games can be defined as a one-way communication interactor in
cyber social. Players all over the world can engage with others while playing
together via online video games without boundaries. Therefore, this paper
examines the impacts of video games based on its pros and cons as mentioned
before for people to decide whether video games are a stimulator or a wrecker.

 The first advantage of playing video games is
it can be used as an aid in learning. It does not merely show things, it asks
people to do things, participate, and play with it. Moreover, the time spent
playing video games can correspond with  mental health, cognitive and social skills
especially in children. According to Lindo (2017), children can learn faster, easier
and be more creative through video games. Playing video games involves the
synergy with users interface to generate visual feedback on a video appliance
such as a TV screen or computer monitor. Additionally, video game  is also known to affect mental focus where the
players display improvements in several types of attention, including discriminatory
attention and continuous attention. The parts of the brain that play an act in
attention are less efficient in non-players compared to players, and it requires
more activation to stay focused on demanding tasks. Usually, players have excellent
school achievements and higher intellectual functioning compared to
non-players. This is because players are found out to be better in generating
new knowledge, categorizing facts and analysing a situation quickly especially
in situations with high uncertainties. The players’ brains also appeared to be
more effective in regions related to memory and learning which encourage more
people with bigger reminiscence bank and higher-order contemplative skills. As
for children, those who regularly play video games may be socially cohesive
with peers and integrated into the school community. These children are related
the least of having problems with friends whether in school or in public
relationships. Therefore, video games are useful tool in learning.

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  Second advantage is, video games can be used
as an alternative medication for certain mental problems. The negative thoughts
and feelings can be transferred into the game and induce people to neglect about
problems for a while. Other than  that, video
games could possibly be used as a type of therapy to assist people find a way
to “work via disappointments” in actual existence. People playing video games in
long-term are seemed to be able to adopt mental skills to address pressure,
become less worried and get less hostile during stressful tasks. According to
Lindo (2017), playing video games can help to reduce stress, depressions, and also
anxiety. Video games can provide people with a secure and fun outlet for
developing emotional awareness and coping skills thus, making people to relax
when being pressured by the surrounding and problems. Moreover, video games
also can be assumed as a stress reliever. Lindo (2017) claimed that video game
is one of the best pain relievers medium. For
instance, people who underwent chemotherapy or different extensive remedies can
experience a decrease ranges of ache and tension whilst playing with video
games significantly. This is because, the impact is attributed to distraction,
as the game lets a person’s brain attention on things other than pain with
personal senses, and releases hormone that may numb sensations of pain.
Furthermore, video games also allow people to get enough of a mental challenge
to be able to relax, but not get too bored or overly stressed. Hence, during
the workdays, by taking some short breaks for an engaging and enjoyable
activity such as playing video games can help people to cope with daily
pressures. When the players able to achieve the goals in video games, all the
tension that has accumulated in the body throughout the day or throughout the
course of a rough patch in life completely melts away and makes the players
feel happy. This is how players can get the confidence to do anything in life
as the feeling of insecurities also vanish. Therefore, the advantage of playing
video games is it can act as mental strain, despondency and apprehension reducer.

 Thirdly, video games also have indirectly
encouraged social interaction. According to Cole (2017), social interaction is
increasing as in real world or virtual world. This statement indicates that by
engaging and cooperating with one another, people can make new friends then
indirectly  expanding a wide range of
communication across the nations. In online video games, there were chatting
forum existed used to help people interact with each other through the game.
This interaction increases rather than in real-life interaction. Moreover,
video game players usually like to spend more time with cyber
friends, know no further information about any of the other players, increased the
curiosity that making it more interesting to know or contact more. Which,
eventually leads to romance. Many had started dating
each other resulting from constantly playing and interacting in online video
games (Cole, 2017). This statement indicates that founding similarities make
the players love to spend more time chatting within the video “games” forum.
The players also feel more comfortable to spend time with each other as both
are players in the games and if having the same problems, it can be shared.
According to Cole (2007), playing video games is an  aid in reinforcement of family relationship. Players
can use video games as a medium to strengthen and tighten the bond between
family members. For example, playing games that is for multiple players
involving family members or real-life friends can encourage the sense of trust
where reliability can be seen from each player. The connection with each other
become stronger as the family members spend more time together. Cole (2007) mentioned
that playing video games is one of the good ways to start conversing with
people. For example, an introverted person can make video games as the best option
and opportunity to start by taking the step to communicate with people.  Involvement of an introverted person can be
proven by taking part in most of the games and gain trust from other players. Playing
video games causing a significant friendship and personal empowerment to start
budding Cole (2007). As video games need team cooperation, people can gain trust
and respect from other players. A good teamwork can be seen when the players
strengthened each other skills together, preparing for another war and planning
strategies in order to survive in the games. Therefore, video games can encourage
social interaction among people all over the world.

 The final advantage of playing video games is help
to enhance one’s time response and sensorimotor. Video games may do more than
just to entertain. It is also a captivating area of study because it provides a
realm in which people get massive quantities of practice, and so there is an
opportunity to look at the benefits of this practice on aspects of intellectual
performance. Griffiths (2014) proposed that commitment to video games can
increase one’s reaction times and hand-eye coordination. This statement
indicates that, playing video games requires reacting quickly and accurately to
events that happen to the screen. Sensorimotor can be improved by strengthening
those neuromuscular pathways between the eyes, brain, and reflexes, so that
eventually a person can go straight from input to output, without taking too
much time to think things through. Moreover, engaging in tasks that require
coordination can have broad benefits of peoples’ performance. These results are
particularly interesting in light of the number of adults that spend a lot of
time just sitting in front of screens watching television, movies, and surfing
the internet. Hence, this work suggests that adults would benefit from more
activities that require coordinated activity. However, playing video games do
not give an immediate boost to learn a new skill, but does help individuals
learn new sensorimotor skills better over time. When in trouble, players can
analyse quickly and find the right solution to avoid more casualties. Players
can experience novelty, curiosity and challenge from the game as it was always
challenging in the stages of the games that will make players to be more
curious. Other than that, players can improve hand-eye coordination more precisely
as it induces multitasking in doing things. People will be more reliable and
more cautious as exposure to danger in games, makes people to become more
cautious about the real world. Therefore, it is proven that playing video games
can help to boost one’s time response and sensorimotor.

On
the contrary, playing video games have its disadvantages also. It is seen that
playing too much video games and spent such hilarious hours on playing video
games induce behavioural change to something unpredictable and violent, violent
virtual video games make a person to experience higher heart rate due to dizziness,
nausea and aggressive thoughts. (Cesarone,1998). Moreover, staring too long
into the screen and television just to clear a stage while playing video games
in long hours can make people to experience dizziness and tiredness that always
leads to nausea. The brain and body started to feel exhausted and they need
rest after been pushed from working in a long run. Human body and brain have
their own limit capacity in working. If people continuing forcing the brain and
body to work, these actions might cause a serious health effects in a long-term
period. Playing video games without setting up any limit, can make people to
experience deterioration of the brain functions and body dysfunctional slowly
in time. Video games players tend to expose to too many aggressive thoughts and
monkey’s business. Teenagers that played video games are tend to take aggressive
actions and get exposed to many disciplinary problems, as people knew that,
teenagers are in the brink of learning. The teenagers watched, learned and
practiced whatever actions that are seems interesting to follow. Teenagers
gained knowledge and skills from the video games then applied it in a real-life
event which indirectly leads to disciplinary and moral issues such as bully,
vandalism and truancy in school, disrespectful and disobedient either in public
or home. Also, maybe the teenagers will take everything from the video games
much more aggressive such as stealing, robbing, killing and even raping too. This
is very dangerous as it affected the teenagers to behave negatively with the
surrounding and other people. Therefore, playing video games can induce
behavioural change to something unpredictable and violent in real world.

Next,
the other disadvantage is playing video games can cause lack of focus and
attention. Playing video games causing people to be strayed from focus thus,
lost concentration. (Cesarone,1998). People today mostly had a video games in
custody, in a smartphone or in laptop or even a handheld-consoles. But these
days, people could also play games through smartphones, as smartphones are
really important in these days lives, when people have to contact people
through phones. In the beginning, either students or working adults think only
to play video games for a while just to relieve daily stress, but then slowly
getting strayed from the games then started to spend long hours for it and at
the end these people cannot focus in classes or works. During the old days,
phones were not allowed to bring to schools as it was the school law and could
strayed students from concentration. But students nowadays are on the contrary.
Distraction occurred in the class as the students bring phones to the schools
just for the sake of playing video games. 
This attitude can cause student’s studies concentration to stray. When
students lost concentration in classes and strayed from studies, students will
get bad grade and cannot graduate on time and most of the time, this kind of
students do not have any interest in studying anymore when failed too many
times. However, this problem was not only happened to students, but it also
affected the adults. Those who are working could also be strayed when using smartphones
to play games then causing the same effect which was lost of concentration at works.
Excessive playing with video games while working can cause delay of works, late
submission and possibly to lose the job. Therefore, playing video games can
cause lack of focus and attention.

Other
than that, playing video games have another disadvantage which is waste of
time. It was proven that playing video games was a waste of time to people and
make them hard to maintain a good grip of their time management.
(Cesarone,1998). Usually, video games players could find a hard time to
maintain and manage good time within the real life and fantasy or in visual
world. A bad management of time could lead the players to many problems such as
hard to get a grip of own schedule and make more fidgety and qualms when people
do not know what to do. Sometimes, these people often feel kind of inadequate
and filled the emptiness by spending more time on video games and engage in the
visual world. When involve with visual world the players felt occupied but
never know that actions and decision taken could make waste another valuable
time. It was not the true story when someone could maintain a good time
management between video games and real-life activities, it was known that, it
was really hard to maintain a good time management even for the scheduled
person. Therefore, playing video games can cause waste of time.

Lastly,
playing video games in long hours is that playing video games could lead to
health problems.  Playing video games
constantly can hurt thumbs, wrist and eyes and sometimes can hurt the vision.
Also, staring to the screen in long run making that people to be more prone to
blindness (Cesarone,1998). The constant use of thumbs, wrist and eye could make
people to feel pain in the area and sometimes could lead to more serious
trouble where the players cannot move the thumbs and wrist where it could be
severe when the feeling of numb is experienced in the area and finally
paralysed. When paralyzed, the players affected could not move a single inch and
cannot do anything even playing the video games. Furthermore, the constant use
of eyes could lead to tired eyes and worst of all, it could lead to cataracts
and severely become blind. This happen when video games player stare too long in
the screen, when the background of the screen to be pitch black, player usually
shut down all lamps in the rooms just to take the feels in playing the games
that are actually not a good idea where the players think it was a simple
action that they take and never think about the circumstances of their action
in the future. The players could not imagine and be shocked by taking the
decision to take the action can be the causes to their lost of sight one day.
When that happens, it was impossible and really tough in trying to prevent it.
So, video games players should take precautions and prevent that from happens
before it was too late to even regret it because any part of the body cannot be
change and replaced like in the games. Therefore, playing video games can lead
to health problems either in short or long term.

In
conclusion, people can decide whether playing video games a stimulator or
wrecker by referring to the advantages and disadvantages. Video games can bring
the most significant of advantages where it can be used as an aid in learning.
It does not merely show things, it asks people to do things, participate, and
play with it. Moreover, the time spent playing video games can correlate with
mental health, cognitive and social skills. On the other hand, video games can bring
the most significant of disadvantages where it could lead to health problems.
With constant playing, it can hurt the thumb along with the wrist while it also
brought tiredness to the eyes. Eventually making people to be paralysed and
blind. Therefore, there are few suggestions that can be used to overcome the
circumstances which should be started from an early age where parents should restrain
the children from playing video games in long hours. Other than that, parents
should also monitor their children during playing video games as parents should
know what type of games the child involved in, such violent games should be
avoided. Time management is very crucial. Players should be able to rationally
spending time wisely for video games and life. Lastly, children academic result
should be monitored by the parents constantly from time to time to avoid from
straying in games.

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